Thanks, Callesw! I've actually thought about turning my huntsman into a fully fledged 3D character and your comment has convinced me that it must be done! uneditablepoly, thanks to Maya's incremental save feature, I was able to take a few screenshots of how I modeled the head of my hacker character. I hope these gif's will…
Playing around with this tutorial http://www.zbrushcentral.com/showthread.php?83524-Make-it-look-real-(With-mental-ray and selective color in photoshop.
thanks for the feedback, ssquir33! indeed, I am extruding edges. I saw it in a tutorial and so far it's the best and most effective way I've seen of getting a good base for the topology. Not everything has been extruded, though. The skull is made from a cube that I've used Mesh->Smooth on a couple of times and then deleted…