His shoulders were too wide, neck muscles too defined, neck muscles connected to shoulders too big and his collar bones were too protruding and not curved the right way. Am I right? I tried to fix it. Next step will be shoulders and back. One thing I find weird is when I look at him from the front, his skull seems a bit…
thanks for the feedback, ssquir33! indeed, I am extruding edges. I saw it in a tutorial and so far it's the best and most effective way I've seen of getting a good base for the topology. Not everything has been extruded, though. The skull is made from a cube that I've used Mesh->Smooth on a couple of times and then deleted…
Thanks, Callesw! I've actually thought about turning my huntsman into a fully fledged 3D character and your comment has convinced me that it must be done! uneditablepoly, thanks to Maya's incremental save feature, I was able to take a few screenshots of how I modeled the head of my hacker character. I hope these gif's will…