Here's what I got from trying to do some hair planes. I don't really know what I'm doing with the hair and I think I'll start over the modelling process tomorrow, but I like where it's going. Here's a side-by-side comparison of the updated topology around the eyes. I had to change some of the edges connecting to the back…
His shoulders were too wide, neck muscles too defined, neck muscles connected to shoulders too big and his collar bones were too protruding and not curved the right way. Am I right? I tried to fix it. Next step will be shoulders and back. One thing I find weird is when I look at him from the front, his skull seems a bit…