I agree with HP. The textures all kind of blend together. There is a great tutorial on Eat3D done by Simon Fuchs. It's Using Decals in Cryengine 3. Really a great tut on how to make textures more interesting without a lot of work.
Hi Ryan! I really love your work, you've been a big inspiration to me with "Corridor One" scene. As for this one due to the proportions of the pillars it all seems squashed down to me. For blending the floor you can vertex paint the outer parts and use dirtmap with sand, or make some blocks into decals with normalmap and…
Slow progress on this! Been on hiatus. Created some basic stone blocks for the floor. Majority of my spare time spent playing with the sand blends in CE3. Trying to figure the best way to blend sand spots with the stone. Not as easy as with UDK materials. Any Crytekers could shed some light on such a task?... thanks :) My…