Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
Neat idea, please don't make it a hallway though( i know it's just your example), it's literally the most boring type of environment art to look at. :)
Ive always liked the idea of giving contestants a theme (i.e. sci fi, western, etc) but then assigning them three words/characteristics which must be present in their model. For example, a fantasy theme with the key characteristics of "thin, green, elephant". See how far that would stretch their imagination.
I like the idea of limitations, there have been some pretty amazing artworks from artists who challenged themselves to use limited pallets for example so why not try this in a gameart setting. I do have to agree that there should still be some openness to the theme, because if people feel they are getting too restricted it…
My 2 cents are there is merit to restrictions, and encouraging breaking from cliche. Believe me I'm all for subverting the obvious like this little guy I doodled up for a GA 2d challenge. The theme was "historical death" I think every other entry was someone getting stabbed or crushed. Another idea could be to have some…
I think limitations is a good idea, but I think JacqueChoi is onto something aswell. What I feel has limited me/kept me from polycount challenges is the themes. For example mutant league. I didnt have any exposure to tons of things that most people seemed to like when they were kids, like marvel comics, transformers, etc…
I think CGSociety used to have great themes that were more abstract in concept that were limiting in many ways, but as a result became very creatively open. 'Retrofuturistic' is a great example. It doesn't tell you style, what to make or how to do it. I guess what I'd be getting at is; if you came up with a contest simply…
Working within spec limits is good. It makes people consider the work they are doing while letting them work without shackles. But I think its time we introduce some shackles to really challenge you guys as creative thinkers. How would you guys feel if we did a contest, for example, where you had to create a scifi hallway.…
I like to have art that makes sense. You say to limit the use of those things (I know they were just examples), but they're cliche for a reason - they WORK. What if I had a need to expel some gas or fumes from an object? Sure, I can make exhaust pour out of a hollowed vine or whatever, but that doesn't make sense. The vine…
The Mutant League challenge is about creating a mutant monster typed character character or suitable environment environment for any sport, not just one related to the ancient gridiron game. I do like the idea of a competition that doesn't allow for people to work in their staid comfort zones, but I think the simple…