Hey guys, I was wondering if there is anyway to measure pixel density, or better, if there is an addon that does this. I tried textools but this is out of date and doesn't work correctly for max 2012 basically I'm trying to measure 64 pixels for every meter
A manual way to do it would be to make 1 x 1 meter plane and map a 64 x 64 pixel texture to it where you can see the individual pixels clearly. Then map whatever size texture you need with the same pixel pattern onto your objects and scale your objects UVs until the pixel patterns on the two objects match. A better way…
Doesn't UDK have similar visual tools? Or is that just for shader complexity and not pixel density? You might be able to set the desired parameters to match your stats and just drop the things in UDK. MoP's normalization script idea that was rolled into TexTools was also added to 3dsmax2012, its called "Rescale Elements".…
I use this pattern: I wouldn't worry about being exact too much, unless you really need it. In either case a script would be the best way to go about doing this. It will be MUCH faster over the long run. EDIT: If you don't have a script another way to do this is find a single face that you can scale precisely (perhaps…