Thanks a lot for your input guys. @Xoliul Ok, that makes sense that what matters more in the end is the material complexity rather then the actual vertex color data. @jeffro Instance was maybe the wrong term to use. I was just trying to diffrentiate between when the vertex color data is exported and saved in the model…
That's very interesting to to see how you set up the material. The OneMinus nodes in the beginning of the Blend Cover and Blend Hardness sections confused me a bit though. What's their function? I liked the part where the detail normals changes with the bland too. In the tutorial I've watched they had a different setup for…
ya instancing it would help a bit, also adding some static switch parameters to the material will allow you to enable and disable certain sections of the shader. when i get home i will take a little screen shot of the material for you, the last one i made was for a brick wall, and it blends between 2 diffuse maps, and…