That's very interesting to to see how you set up the material. The OneMinus nodes in the beginning of the Blend Cover and Blend Hardness sections confused me a bit though. What's their function? I liked the part where the detail normals changes with the bland too. In the tutorial I've watched they had a different setup for…
Alright, that makes sense. The math nodes can be quite tricky to understand sometimes I think. I knew OneMinus inverts textures but couldn't put the pieces together in this context:) Cool stuff you've got going on with the normals. That's definately something I'm gonna try with my material. Gotta love Unreals material…
the oneminus just inverts a texture, im useing it because normally a height map uses white for high values black for low but in the case of my vertex blend, i want the opposite to happen, i did the same with the vertex paint too since by default vertex paint is white, so maxed out on all 4 values, so adding the -1 node…