Since the wall panels seem to be the bulk of the problem I only included the 3 texture sheets I used for panels. I will note that these are the textures as seen on the render above as I have not edited them yet. All textures are 1024 with Diffuse, Normal, Specular, with the third have an emissive channel.I also much agree…
Don't hate on LazyBump, its a useful tool if you know how to use it... But its true, it should not be used to generate final textures. As for the hallway, you have too many texture samples. You should have paid close attention to the concept and how the wall segments were built. It has 3 parts to it(excluding the vents);…