Hello everyone, Should I use Blender or Zbrush to go about hard surface modeling? I've heard the new Zbrush 4R2 has gotten a few more tools for hard surfaces. Can anybody speak from experience working on hard surfaces starting in Zbrush? I will eventually be switching from Blender to 3d Studio Max once I have enough money.…
For the time being it would definitely be better to stick to a traditional modeling program rather than a sculpting application for the bulk of your work, but I'd still recommend at least messing around some of the tools so that you know what is available to you, and you'll get a better feeling of what you can get away…