Binding loop/ring/connect/cut sped up my workflow a decent amount I also use IC.SelectSpan after seeing racer445's tut using it, quite useful for selecting loop sections I tried to bind tilde to show/hide end result in max for turbosmooth but for some reason it wont toggle it, if I bind it to another key it works fine…
in addition if you press ctrl+shift when selecting it will grab only the inside verts/edges. for doing edgeloops i tend to use nothing other than swift loop. ive set that hotkey up to Shift+S, and then using the existing hotkeys with the tool (CTRL+ALT) the edges conform to whichever edgeloop it is closest to. with that…
great thread guys. well i got the same short cut key as Xoliul for swift loop : shift +S but i barely use it.. i more like the connect /flow connect /set flow / cut becuz in most of my modeling task , i really like to make things done in 3dsmax2k9 with polyboost(which have really unstable swift loop function) but the…
Awesome thread! Let's go hardsurface model love haha! Swiftloop is on Shift -S for me. If there's one thing I'd call critical this would be it. Also like codefather says, part of it comes down to good workflow with blockouts. I never Zbrush stuff, or retopologise, but I tend to construct it from the ground up in a way that…
For those that use Maya, here's a script I wrote a while back that does the same thing: //name: QuadConnect//by: PolyhertzstartQuadConnect;global proc startQuadConnect (){global string $curObj[], $vrts2Tweak[];string $origList[];$origList = `ls -sl -fl`;$edjList = `filterExpand -ex 1 -sm 32`;polySplitRing -stp 2 -div…