It depends on your setup, but I use "associate with marked sets" and what you have to do is name a certain alpha channel the name of the set you want it save out with. IE: if you had a "diffuse" layer set, you would name the correspondiong alpha channel "diffuse".
do you want to do this with the shader (as you mention cubemaps) or simply on the diffuse? In the first case you don't to that much on the diffuse. make it bit darker so you get a nice contrast to the cubemap if you paint it in you can start with a blured and distorted photo of the scene the spyglass is most likely looking…
first attempt at it...still might need to play more with the textures and whatnot maybe >.< btw...does anyone know how to actually save the alpha channel in a diffuse folder in psd with Vtools...it doesnt really seem to work for me (using cs4 btw) (vtools is supposingly able to only support cs3)
@m3dcow thx...i was reading the tooltip in a wrong way...i thought it was saving if under the folder group...stupid me @arrangemonk....I know this is gonna sound bad but...do you mind telling me how i could create refractions using object space >.<.... would you use the diffuse with a gradient? I only recently learned…
I'm trying to make a lens texture but i'm kinda stumped and google really isnt helping me one bit >.<.... I understand the basics for reflections and cubemapping showing on the lens but thats almost as far as I go....so my question I guess is how do you texture a lens material for a diffuse which gives the lens a thick…