Hello,I got questions and if someone can help me i'll be very grateful. It's about when building a level.Let's say i've got some simple objects like walls,floors,fences..and all of the obj's can be easily build like Bsp in Unreal. Which it will take less performance(mesh from 3dmax or bsp) if i use the same polygons count?…
Use static meshes if you want anything other than a flat surface or if you want to vertex paint. I pretty much only use static meshes because of the control. Lightmaps are a pain. To get good ones try setting up your second channel so that all the UVs are snapped to pixels coordinates (I use 64x64), all the UV islands have…