I tend to have the same questions and issues as you do Vavavoom =) I'm sure it's fine with the hair clipping with the head itself as long as you can't see the head poking out of the hair then it should be fine good luck with your first character and hope you succeed in finishing it. Also about the eyes maybe for later on…
From what you describe, the "helmet" method is what you might want to try for hair. It's probably not much different from what you've already surmised: You make a shape that matches the hairstyle and use alpha on the ends, and use additional alpha planes for a more layered look. Whether or not all this is welded together…
I suppose you could, but you may be overthinking. Just start extruding edges and play around with the positioning until you get the general shape. It will give you a better idea of what you want to do. here's some examples showing what you're looking for. http://wiki.polycount.com/HairTechnique
thanks LRoy. the problem i am having is knowing where and how to start the hairline. i guess i need to extrude polys from the hairline to begin shaping the hair? but i'm not sure how to do this and i don't want to mess up the mesh too much in the process. i cant find any good examples of how to achieve this. all low-poly…
Hello, got to the point now where i am happy with the head, i think.. (crits/advice on this still greatly appreciated and wanted), but i have no idea now how to begin modeling the hair. i looked at various other examples of heads on this site, but most seemed to be either a) too high-poly or b) low poly but with the hair…