Hey I just want to address mudbox's new features, specifically, combining normal and bum maps into one normal map. This is a great feature, because it allows you to combine path precision brushes to normal map detail specifically for video games or any other 3d application. Here are a couple examples of the differences.…
I can see what he's getting at, but I don't think it would work in actual practice (at least not in this form - using xnormal/nvidia's plugin/ndo/etc to create certain normalmap details is an older story). 4096 and 8192 maps have enough pixels that could create the illusion of more polygons being used in the sculpt than…