AFAIK normal maps did not become 'standard' until the current generation of consoles. Prior to xbox360/PS3 there were some PC games which took advantage of the technology (Doom III and Far Cry come to mind) but I don't believe it was very widely used before that. Prior to that, (I could be wrong here, someone else can…
This is generally, with perhaps some small variation, what most people do. I also assign colors to the various highpoly bits, RGB or RGBCMYW so I can bake out a diffuse texture and create masks from in photoshop. This really speeds up the texturing process.
Hi there, I'm relatively new to PolyCount so wasn't sure if this was the right place for my question - if not then feel free to move it. I'm a student currently writing a research document on 'How would one make low poly game assets effective within a contemporary game engine in today’s increasing demanding market?' Could…