Come on dude, you know what I'm talking about here. Of course I know it's impossible. This entire thread has been about releasing quality games, not bug free games. It's kind of a given this far into the conversation... My point is, citing that games have grown too large or are on too complex of a platform is an excuse.…
Do you have much experience developing games? Do you know how long it would take to test every single possible approach to every single quest? It's impossible. You may not buy it, but it's the truth. Testing Skyrim vs any snes game is apples and oranges. I want you to look at the credits on Skyrim and see how many testers…
A well written response and a point of view I could definitely start to see until you made that comment. How you have come to that conclusion is beyond me. It seems you missed an entire paragraph of what I wrote. Sorry for the slight thread res, but I found this end-of-post jab to be completely off base and it does not…
The next hardware cycle is coming... complex development will only become more complex... Wee... oh and it might solve some of the problems you're having but don't count on it right away.
Well give it a few days then the next big patch will come ;) I haven't met any backwards flying dragons though, heard about them but maybe games just like me :)
Developing for PC is difficult because you have so many hardware configurations across all your users. You have new hardware and software rendering tech that comes out every year. Its a wonder more people don't have issues with PC games. I personally stopped playing PC games (besides Blizzard games because they are rock…
for everything non show stopping QA can be a joke. Sometimes you hear "don't worry, we did this'n'that and it still passed our own QA". (coming from our clients - we're an outsourcer) Morale? It doesn't have to be RIGHT, it just needs to pass QA....somehow When Quality gets reduced to "it just has to work somehow", is it…
Because they dropped out from doing actual episodes and they slipped back into becoming stand alone expansions, with more features and content going in to them than originally planned. It works for Telltale, since the structure of adventure games don't require you to make a game full of content that you'd need for just the…
Two Listen- Then you're getting into a whole different topic dealing with sales tactics, rehashing old content, and overall just dumb games. I agree with you on that as well. My original frustration, though, focuses on core functionality of software mostly. Even though Nintendo's games are behind the tech curve and are…