I have been wondering this for a little bit. For environment artist do they create their highpoly in Zbrush or do they just create a high poly version in 3ds or Maya, etc? I would think this also has to do with what they are creating. If you are creating anything that is Organic, I would think Zbrush is the way to go.…
@Gestalt, ya your right that NDO wont give you nice high poly edges, but NDO is still very fast and useful for details right into the surface of a model, especially for things like paneling, since ndo and ndo2 aren't a pure photo to normal or height to normal plug-ins, they allow you to very quickly create normal mapped…