I don't think you are going to find a specific tutorial for your needs, you will have to do like others try different things, you will learn much more if you find it out yourself than getting a tutorial in your hands.
http://www.polycount.com/forum/showthread.php?t=88933 Im sure you can use the concepts from the tutorial and adapt it from the references for snow mountains you've gathered.
Ok but not looking for a specific tutorial , mostly some ideas or sugestions ... do you have any sugestions on games that have good realistic snowy moutnains? I can't remember any of them sincerely ....
This is a little dated, but has most of the basic ideas. www.polycount.com/forum/showthread.php?t=66952 3Dmotive has a great sand/snow blending tutorial for Unreal that pretty much was born from that thread, if I remember correctly. http://www.3dmotive.com/training/udk/advanced-mesh-paint-with-udk/?follow=true
Yeh thanks I know this tutorial and been doing stuff like that but , I was wondering in particular for snow terrain creation , mostly the surrounding mountains distant texture overlais like rock+snow+glacier, what's ur pipeline to get a good effect realistic surroundingj overlay texture? handpaint or some generators can…
Hello I wanted to ask you mastes if you know any tutorial on how to make a very good and nice realistic looking environment for snowy mountains , I have seen some online but they do not look so good... also what woudl you sugest to create a overterrain color map? some procedural constructs + photoshop in worldmachine , Vue…
World machines basically a really advanced set of image filters. You've got pretty much all the control you want in there, especially if you realize you can import a heightmap as a base, eg roughly layout the mountains in a 3d package the put in world machine and use the erosion filters on it. I thought the example you…