Hi! Few days ago I finished my tutorial about flow feature for UDK. It explains all details about UDK materials and flow map creation with Houdini FX. Available here - http://forums.epicgames.com/threads/939815-TUTORIAL-Water-Flow-For-UDK
Thanks! :) What artifact are you referring to? For the number of nodes: The tutorial is exploded for comprehension rather than optimization. The last step addresses your point in simplification. The version of the shader in the tutorial comes out to being 45 instructions for the baseline, and 85 (edit: which is higher than…
I made a couple Photoshop actions for working with flow maps. First, an action for generating a texture coordinate image like so: Secondly, an action for converting a morphed/deformed texture coordinate image like you would get out of Maya Fluids (just like imbueFX's tutorial) or Photoshop's liquify tool to a vector flow…
This might not be as useful after everyone else's posts, but I just wrote a UDK specific tutorial implementing a version of Valve's approach from their Siggraph presentation. If not, don't mind me! ^_^ http://phill.inksworth.com/tut.php
Thanks! :) I just edited for clarity on that point. I can see that some people might assume I meant whole numbers if not explicitly told otherwise. I'm hoping to write a few more tutorials as I go, so feedback is great. :)
Since this is basically the first and best result for this type of thing that pops up in Google, I figure it'd be good if I posted this tutorial in here. It's quick and easy to make flow maps in Photoshop: http://www.polycount.com/forum/showthread.php?p=1582749#post1582749
@Lotekk: Incredible! @Haidda: Originally I was messing with soup, but kept getting stuck. I found a solution that allows me to work easily with the built-in features in Maya. @Computron: I will eventually make a tutorial regarding this method, yes. For my site, probably not 3dmotive.
Hey all, I'm about to do a supplemental chapter to my FX flowmap tutorial, and the big star of the chapter is how to do animated flowmaps with your particles. The chapter will be free for existing customers. Here's a quick sample video I put together last night that hightlights it in action. [ame="…
I'm having some trouble trying to get this shader to work in the UDK. Here's my test flowmap. I'd expect no movement in the centre, and movement away from the centre in all other blocks. Here's the shader tree, based on Phill's tutorial: Here's the result: https://www.youtube.com/watch?v=Y8Aukho0crI Can't figure out why…