Hey there, welcome to Polycount! :) I think this is pretty cute! The only thing I would say about the colors is that it would be nice if the green were reflected somewhere else in the house, not just the little roof. Anyway here is the perfect tutorial for you about the entire game asset creation process! It should answer…
Hi FAF :) Thank your for your good advises! I will try to simplify things in Zbrush but I need to play around with it first. Does anybody have a good tutorial for color painting in Zbrush? I haven't seen one in the textures wiki. Thank you again
I like this guys tutorials... He has a lot of pictures to aid in the process. I suck at learning without visual aids.. I agree with jessica the green seems out of place being alone on the roof but since I can't see the concept I can't be very critical. As for the glass you could create the glass material in UDK a number of…
quick update on the modeling (really quick actually but some of my work is on the other side of the house). Thank you Stromberg90, I used to do quick photoshop all the time when I got stuck on something before and I don't do this enough anymore... on the left side of the black line is the photoshop version, with a new tone…
Not bad. The link to the concept doesn't seem to work but what I can see from your model is nice to look at. Don't use Vray to render, either take screenshots from within UDK, or use a real-time renderer in 3ds max, such as xoliushader. House looks very high poly please could we see texture flats and a wireframe? Keep…
Hello ! This is my first post so I'm un bit intimidated and I will start by introducing myself a little bit. My name is Laurent, I'm french and I'm working in computer graphics but not real-time (:thumbdown:). I would like to make real-time environments in UDK so I started to learn it a few months ago but I've never done…