DM-Deck for the level. I don't think Epic will integrate Beast in the UDK, there is no interest for developing lightmass if it's for using Beast later.
Beast isn't much different to lightmass. It's still lightmap-based lighting. medal of honour uses the geomerics lighting system. http://en.wikipedia.org/wiki/Frostbite_(game_engine) http://www.geomerics.com/enlighten/ it's not the same as beast or lightmass - it's a completely realtime system for a start.
Beast was sorta born in UDK. DICE and Illuminate Labs had a history, with Mirror's Edge in UDK using Beast. IlluminateLabs was part of Epic Integrated Partner Program. Also, it was UDK, Gamebryo or Unity. Nothing high-poly enough has been done in Unity and they're probably making Gamebryo jokes right now.
Beast wont be in any UDK release. Requires that you have access to the source C information of the engine. Plus this is a huge market for Autodesk. Pretty awesome stuff though, we had a live showcase over at SCAD for BEAST and the other middleware products. The AI stuff is crazy and HIK is ridiculous. Autodesk middleware…
Beast looks very nice, but it's also very pricey. In addition to the cost of licensee status of UE3 (which is $325k, from what I remember), you must also purchase a license for the Beast middleware which, according the Autodesk rep I talked to, "is about $50K for the first sku then additional sku's are less. A typical 2…
Sprung.. you said Medal of Honor but you linked two things directly related to Battlefield 3. I do believe Medal of Honor used beast from what I remember though...
MoH used Beast for the Singleplayer and I guess they bought the integration of Dice (or at least some of the know-how), given that they integrated Beast for Mirrors Edge already as Lightmass wasn't available back then. I know baking has some great advantages, especially considering mobile and web target platforms, but I've…
I've used Beast before, and a simple version of it is also in Unity3 (pro version). Even that is bloody awesome, fantastic results and so fast. Now that it's quasi-realtime, I think the quality should sky-rocket. No more waiting over a quick snack for large levels to bake, and people tend to get more adventurous when the…
Medal of Honor (2010) used Beast/Unreal 3 for singleplayer and Frostbite 1 without lighting middleware for Multiplayer. SP developed by EALA, MP developed by DICE. Medal of Honor : Warfighter (2012) used Frostbite 2 with Geomerics Enlighten (Just like BF3). MoH : WF developed by EALA aka Danger Close. BF3 by DICE.