For extra detail you can add an extra tiling detail normal map, particularly useful if you want to scale the rocks up to vary sizes but still need them to hold up at close distance. You can even add an extra tiling diffuse, multiply them together etc, to add variation too.
Hey all, just started work on the Rocks for the Scene, I'm trying to figure out how to texture them (First time texturing rocks!) I'm really happy with the Normal maps but not sure how much detail to put onto the diffuse. I have prepared a comparison, what do you think? WHich do you prefer? What would you change?
Thanks for the reply. I'm not the most confident in zBrush. I can sculpt stuff pretty well but prefer to do my PS work in photoshop etc. I instead used the 'Viewport Canvas' Tool in 3DS Max to paint over the seams on the diffuse. I wasn't happy with the texture on those rocks from last night and decided to take BreaK's…
Wow, thanks for the kind words guys/girls! I was expecting this to get ripped to shreds but it seems that Polycounters are kinder people than the voices in my head! Anyway enough about the voices... My only concern at the moment is that the purpose of the scene seems a little diffused, its hard to tell whether it is…