Hey thanks I remember seeing that somewhere glad you posted it here I was googling the wrong keyword its halftone shader indeed. I'm new to this material node thing so would this allow me to multiply the tone effect on my diffuse?Can it be done simply by plugging it in the diffuse node? or does it have to be somewhere…
hmm, well the shadow casting in UDK is done somewhat outside of the object shader level. If you want hatching JUST where the shadows are what you'll want to do is: use the full light vector, not just the blue component. multiply this by -1. Take the dot product of that inverted light vector and your object's normal map if…
Thanks for the reply angel I have only started tinkering with UDK material editor so there is really a lot that I don't quite understand yet. As for the style and the effect yes your correct I want it to look like the traditional hatch and sketch effect like the video you posted except that I only want the hatching to…
I'm a little confused as to what you're asking for with the pictures, so for now, I'll assume you want your image to have the traditional hatch and sketch effect? Like this: [ame=" https://www.youtube.com/watch?v=TUwY4D5cl6o&feature=related"]Hatching Shader - Non Photorealistic Rendering - YouTube[/ame] The Alpha issue is…