Retopologizing and sculpting in dynamesh mode saved my butt. Each mistake is an opportunity to learn! Note to self: Zspehere armatures are a good starting point, but have their limitations. Retopology with dynamesh is pretty easy. Now, I'm working on detailing the face, adding hair detail to the beard and chest, and then…
Noted! Here's today's work in the basic material. I redid several muscle groups on the chest and arms with y'alls advice in mind. If something looks stamped on, it's because I don't understand the anatomy well enough yet (or haven't started to detail it in the case of the back and legs).