I would like to discuss and gain a better understanding of the logic behind materials, no programming, just theory. One of the key reasons for me bringing this up is because, from my understanding, there are just about no real materials that have Lambert shading. Also real materials obey the conservation of energy law,…
I think you're right about your thoughts as well. You could probably apply the same conserving thinking when using your Cube Map as well. If you use your Cube Map for both ambient lighting and reflections you could use similar ratio thinking on them as well, since they represent similar things as the diffuse/specular. If…
You're essentially correct in your points. The lambertian diffuse model is no where near physically correct. Most often this is because our output environment, the screen, has a limted luminance output, far less than your average artificially lit environment, and many orders of magnitude lower than direct sunlight. The…