Nice stuff. You could save some triangles removing backfaces on your woodbeams. Also the uniquely unwrapped plaster texture could have been made with a tiling one and AO painted on vertex. But I understand your way of doing here since it's the only building of the scene.
Sircalalot-Cheers. I tried hard at the textures. I think the thatch is my favourite. The ground texture was made with Maya Substances. Something I hadn't used before. Comes in bonus tools and they are wicked. And I blended the mud and ground texture in a UDK material to create the river bed. But most of that work was then…