Hey folks, iam animating my Tentacle thing now and have some issues about Cluster affecting some mesh i dont wont to be affected ;) I know it has something todo with the weight Paint, ?!?!? but i cant find a solution. Here what i mean, maybe ther is a simple trick ? (i dont want to seperate the mesh)
I'd probably also go with spline IK if this is going to be baked to a joint system. Is it important to retain the volume or is this magically überstretchy? Will is shoot out quickly against a target or move slowly? Move more straight or wiggly? Fill us in on how you intend to animate this.
Thanks guys, yeah id used a ikspline tool.. looks really smooth now.. here a rough animation: [ame=" https://www.youtube.com/watch?v=HK1XbU8Lung"]Tentacle_01.avi - YouTube[/ame] //edit: my little workarround was nice, but XNA dont like combined mesh after you smoothbind only one part.! So the weight tool might be the clue,…
There is the membership tool for clusters and other deformers. Go to edit deformers -> paint cluster weight tool and paint the influence of the respective cluster to the mesh. With that you have full control of clusters deformation. Also on a side note: for stuff like tentacles I also find ik spline handles very useful,…