thanks ! well, actually i didn't use special brushes, most of that texture was created from the ambiant occlusion and the cavity map generated from the normal map. I used them as masks to change the colors of the rock with differents photo textures.
i actually used my rock tools on a 2.5 canvas, i then generated a displacement map with a grabdoc, in order to export a high poly mesh and bake an ambient occlusion map through xNormal =) (my workflow involve many uses of the ambient occlusion and the cavity map as masks)
Thanks everyone ! Optinium -> i actually sculpted them in zbrush, i did a retopo and baked them, imported them in udk and voila =) You can see thoses meshes in previous pages Prodigga -> simply in the material, with a mask to define where to add some reflection and set a flat normal map =)
words can't describe how awesome this is : | also could you show some highpoly rock sculpts shots? I'm trying to get to sculpt rocks similar to those but i really struggle with getting the shapes you have going on and i was wondering if they're all actually in the sculpt or just enphatized by the texturing (as you…
iniside -> first i made separated basemeshes i exported with goz, this way i can work on each stone independently. I had one unique mesh including all the stones of the border, i sculpted them with polygroup mask activated and applied an offset on them with zbrush deformers to get the tiling =) jeffro -> exactly SirCalalot…
Thanks everyone ! Lephenix -> i was at the HEAJ, Namur Olli -> Whenever you want for that hug :poly121: toxic -> no, i actually made the normal map of that moss with pixplant, translating the mask of the moss to NM and adding it to the base stone wall normal map. DudeinCA-> the bridge is actually not done, i just reused a…