I reckon we're probably looking at multiple different elements, so different materials on various surfaces. I'd be impressed if that's all on one set of textures.
Can we see how this is assembled in side of UDK? You showed some individual assets and their wireframes in a previous page, but I'd love to see some this deconstructed inside of UDK so we can see individual elements. Not everything, just a sample of how its constructed.
Hi everyone ! sorry for the long update, as a student i was very busy working on school projects and slaying dragons. Anyway, i managed to work a bit on the rocks and i would like to get your advices I decided to use a modular approach for this element, it will be easier to reuse if i want to extend the map. First, the…
Norron -> well, i can forward you to this tutorial : http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/?follow=true i work pretty much the same way OccultMonk -> indeed, first i made the house with basic volumes, then i determined the elements that will be repeated and the unique meshes, this way i can start…
once again thanks for your comments ! now, answers haiasi -> indeed, the stucco sections are directly made from photo which is not a good choice because i sculpted all the other elements. I think i'll remake this texture on zbrush sltrOlsson -> that is something i was thinking about. If i have enough time i'll try to…
First, thanks everyone for your comments ! now i'll try to answer to questions but before i start, i must give some precisions : when i started the project i didn't intend to make an optimized map. The main purpose of this work was to make a beauty shot maps, so i hope you won't be too disappointed about the poor…