I dunno why but I feel like the transition from brick to wood on the front face of the building is a little abrupt. You might want to add an interesting break either at the top of the brick (wider line of bricks, or some unique bricks) or bottom of the wood (wider post pieces or a build up of moss mold etc) to indicate…
Looks geat, but I feel that the bricks don't fit in with the rest. They look real, maybe I'm just expecting it to LOOK more painted :P Awesome stuff though, you may carry on.
really great work, I love the design; this work really has character. however I'd say the bricks look too 'real' which makes them clash with the rest in terms of style. the planes of the tree seem too apparent at certain angles too. can't wait to see those props textured
Hey Toxic, sorry about that post. I legitimately was trying to give constructive feedback at some point but I was a little drunk because of the festivities of the night and I ended up just explaining the style in detail. Here is what I meant by all of that. First for the textures overall. I like where you are going with…
Comments: @Oliver_Farrell: Thank you! @benji: Yeah the bricks are an issue. I hoping to change them to cobble stone near the end. :) @Mcejn: Dude I love your wow scene. I starred at it for a really long time trying to figure out how you went about things. I think I just need more practice. I'm going to address some of the…
Comments: @SimonT: Thanks :D @Ghostscape: Hey im not really sure I understand what you mean. Currently the bark texture is at 256x and is being tiled by the MAT editor in udk. :) Concerns: I was messing around with decals to break up the tiling on my textures but for some reason the decal turns the meshes black when I move…
Hey, So i am probably going to hit you with a lot of info right now and obviously you don't have to take all of my advice but it is simply coming from a long time WoW fan and someone who spent a good amount of time trying to copy the art style. The first thing I will say is I do like it overall. On top of that I will also…
Comments: @Moose: Thanks! It should be fun, I am really looking forward to texturing this, so when I get there, feel free and tell me I'm doing it wrong. :) @Jessica: Hey no problem, I actually book marked your thread because your textures are coming out so nicely, I will definitively be using your work as inspiration. ;)…
awesome stuff man! organize your prop renders better though, too many wasted pixels :) never slack when it comes to presentation!! (didn't Heather or Bonnie teach that? :P) think overall, the metals are the weakest textured assets. The wood, ceramic, stone stuff is good - could use more dimension in the rendering of…
Comments: @Jessica: I like your fluffy cow and yes Im working like a mad man! >< @Jackablade: Yeah Im still not sure what Im going to do about that yet, most likely am going to do what you suggested. ;) @Jeremiah: haha yeah the pink tree was just for fun. Thanks. @MadnessImport: Thanks so much, I hope so too! btw do you…