Could you quickly line out: How many people do you have on your team? How many days do you have you can spend on the project (per Team member/One day being eight hours of work)? How much software and art skills does your team bring to the table (which software, how advanced, how quick can each itterate and polish example…
Well, I'll get right to answering your questions, And thanks for your reply ofc :) As for how many we are - for now it's just me. Towards the end of the semester I'll probably get 1-2 more people for the team. That's how the program works. Regarding skills - I'm the most "technically proficient" member of the future team,…
I think you should make your setting 'environment' less broad. It's hard to make it bright, yet cold, warm, summer all at once. If you really want that, process this into your timeline 'story'. Since you've already wrote your script, I guess keep it more straightforward and in one direction. My first thought (very…
Hey there polycounters, Well, yes, I'm making a short and it's not game art, but it's an interesting project because it IS game-related. I'm studying animation, and our "big project" this year is making a short film, in 3D, but the subject of the film has to be game-related. It can be anything starting from the latest hot…