http://www.3dmotive.com/training/udk/modular-building-workflow/ http://www.scottjonescg.co.uk/FYPResearch/Investigation_into_modular_design_within_computer_games_v1.0.pdf This whole thread, but I want to show you how excellent the texturing is on page 7:…
I could not have said it better myself. Modular model sets and reusable textures are very important when building a huge level. Saves you time, and creates a very fast workflow. If you are going into level design, please make sure you do extensive research on modular design before continuing. It will save you days of…
You sound new, so let me add something. You are trying to model an entire city. San Fransisco to be exact. What is this for? A portfolio piece? If so, then pick something smaller in scope. Story time. I met a guy a few months ago, a new animator just learning the ropes, who spent a YEAR making this super shitty replica of…
I've been tackling this problem for a little while with my new project. The things you have to keep in mind is the setting, the key elements of the city that pertain to style and the gameplay, and how you're going to handle it once it's in game. What I've done with my project is started designing the city in 'districts'. I…