Alright my latest project. This was inspired from this concept of the Bioshock 1 grenade launcher. I made a few changes to the design to better fit my needs. The project is pretty much done, I may go back to it once my semester is over, but it's time to move on :poly122: Crits and compliments are welcome, anything that can…
Thanks! Yeah I didn't add any of the diffuse detail in the normal map, it kinda looked concrete-ish and noisy. I'll try more subtle. As for the faceted edges, I'm starting to think some of my SG are wrong. I'll look into it! Here's the turntable : [ame=" https://www.youtube.com/watch?v=WJQW4a7qmiw"]Grenade Launcher…
For being, what I'm assuming, would be a first person gun.. some of your cylinder's are big eyesores from the faceted edges. Make them more round. The guns we did for Resistance 3 had around 15,000 Tris. The gun looks like a TF2 gun, to be honest. The concept had more jaggy edges and your metal is reading flat considering…
Looking good boyso! I would recommend boosting the spec a bit on that metal as right now it's reading a tad dull maybe some color variation on the metals of the gauages (maybe broze or copper gauge casing's) To me also the inside of the ammo box looks to be not textured (just noticed that) and the sight and band of metal…
Alright fixed a bit of the roundness. Any other spot I have missed? (I principaly fixed the bottle) For the normal maps, what would you recommend? A bit of Crazybump/Nvidia plugin on these rust spots? Thanks!