Ive been wondering lately how you model indented text on a surface in maya like people do on guns and such, i know maya pretty well but text is just one of the things i havent really messed with much, usually i just have floating text baked into a normal map but how do you actually have the text on a hard surface?
I found Maya's text tools to be very messy anyway. You simply do not have enough controls imo. Best way would be to model it manually. The get the text indented on a surface.. boolean+ clean up should work. It should not be a big problem on a flat area like the link you posted with the "wolf text". N-gons are fine if there…
Should be possible, I dont know Max very well but it sounds simple enough. You could also use a Lattice(maya)/FFD(c4d) to curve your floating geometry to match the curved surface.
In max I would use spline text, then sweep a profile shape over the spline to create the indent. Or convert the text to poly and bevel/extrude it. I would be shocked if you can't do this in Maya. The trick is adding the lip that is perpendicular to the surface, and sloping + bevel the sides so they are captured by the…