Cooked this sign up really fast, and by fast I mean like 2 minutes in mudbox... The sign itself is a box I subdivided to match the contours of the high poly mesh I did in mudbox. Now assuming you're using 3Dmax, I then did a UVW Map->Planar, along Y, and hit Fit. That gave me a planer UV projection of the front and back…
Well if you still want to try in max... I do it the old fashion way. If anyone knows anything faster, please do tell. 1) Take my object and reset transforms. I then apply a UVW Map modifier, Planar and a long an axis that lays out the object in as best a planform as possble (sometimes X, Y, Z, which ever). 2) After…
Max is all I know :( Little maya, enough to import/export, scale, that's about it. The only Blender I know about is the one I use to make ice cream smoothies in my kitchen... There are several step by step tutorials for UVW mapping in Max. Since I think you might need to go back to the fundamentals (such as the correct…