Hey, thanks for the info. I have some more questions if you're up for it. The way you mentioned (taking the headache in photoshop vs deformed texture) is how I've been doing it mostly, but it's not always so simple for me. When I've got a more complicated mesh and several different pieces that need to be unwrapped, not…
Pssh.... you think you got problems... I run into all sorts of nightmares particularly when you got the Normal map people telling you to keep uv chunks as linear as possible (like in your first example). Then you got the other half telling you to Relax everything which ends up looking like your second example. Here's what…
his is deformed just like you and me (or your second example). Look at the lamp (second island from the left). The other peices are being tiled and they are going on relatively flat surfaces/square surfaces. The only one that might be questionable is the third island from the left, the long peice of wood. I'm thinking that…