True, but STL stands for stereolithography which has a requirement of being solid and passing the checks that xView is designed to show. STL check is legacy stuff, but I was just curious to see if they moved on from the Halo 2 Era requirements, hence STL Check. Its crazy how Halo Reach works with quake era tech
YES AUTOCON! Damn, custom tools. No chance you could ask them to share? So is there still the requirement of having everything stitch to STL standards in halo reach? You guys still use BSP? How would you guys go about doing the kind of trim you have in this picture where it is sepperateing the two tileing materials for the…
Hmmm well I have no idea what stitching to STL standards means, the main structures were made from unique geo in Max and exported to the engine were stitched up for the most part. Didnt have to be everywhere, it just was for the most part for collision reasons and most importantly since the main level geo would have a TON…
I know what Computron means by the STL check. Halo 1 and Halo 2 used an old radiosity algorithm that requires the BSP geometry to be water-tight sealed with no holes. Also its collision was generated from the same closed geometry to split the world into convex shapes for portal-ing/culling. I doubt halo reach requires such…
So I watched the Gnomon Workshop DVD; Environment Modeling for Games with Nate Stephens, and I am trying to adopt his workflow for myself but I would prefer to use 3ds Max. A big lessons of his is how to model with curves since you can use things like lofts to create meshes with UVs automatically generated. Tiling textures…