Hi. Im new here so say hello! =) I'm making a character for my degree work and when i was placing buttons to the characters clothes i started to wonder if there's a way in Blender to make objects stick on the other objects surface when near? (ease the placing). I have 3ds Max too, but im just starting to learn it, is there…
Good idea! Well the only setting that worked for me was the "nearest vertex" -mode. Others flattened the object. And that mode also bended and twisted the object, when not in the center of the polygon of the other object. But still, could come handy in some cases! :thumbup: