Thanks sprunghunt and Ace- I was giving example with this ship and I understand that Eve is different kind of game but I was just thinking for the areas like the glass how does it get done if the player can walk by it and it is not possible to be modular piece. here is the particular concept I am working off - done by Prez…
There are some large spaceship levels in Halo, Bulletstorm, and mass effect. I suggest playing through them and having a look at how they're done. They're basically the same as any other level - with repeated modular pieces and tiling textures. For far away you could just texture that spaceship like any other model.
I was going to start similar thread as I am also very interested in how this works. I have been working on characters so far and everything has pretty much unique texture space. Next week I am starting a big space ship and I also would like to know what is the best way to handle this. I will need to make 2 versions - first…