Yeah maybe it would be good to pick up a thing or two more... I never learned to UV map with anything else other than Maya's raw built in UV mapping system, no plug ins or anything. It was terrible and not fun.. I saw someone accomplish in Modo in 5 minutes what I did in an hour with Maya. And I have never actually used…
Zbrush R2 is more then capable of supporting it's own weight in rendering. Just because people don't make tutorials about it extensively, save for the Workshops at Pixo, doesn't mean it doesn't exist or that it's sub-par.
That's quite a stretch. The rendering tools in Zbrush, even in R2, are still far more inline with prototype work than suited for producing a quality final result. Don't get me wrong, it's awesome you can drop in a HDRI and some waxy SSS now, though in application they are still faked, but those additions hardly make it a…