A good way to boost your normal map is to use the Append and Mask nodes. Connect your Texture (black box) to a Mask node with RG enabled, and multiply that by a constant. Then put up a Append node, and connect the Mask and Blue channel of your Texture to it. Use constant to 'boost' your RG channels.
Thanks for the response, but still no luck. Here's what it looks like with the multiplier node: It looks like it's starting to timidly peek through, but whenever i crank up the numbers in the 3vector it doesn't have much impact. So I'm guessing there's something wrong with my normal map? (inverted G channel) I have two…