Target_Renegade> I do not work as a techincal artist. And what cdevens posted seems highly relevant. Job roles in general seem to vary to some amount depending on what company. I think a high simplified way of putting a Techincal Artist would be the person in-between what a programer and an artist would do. Tools, shaders,…
Hi guys and ladies, Can I get some feedback on my portfolio? Its actually been a while since I've updated anything/created. I'm going to get rid of the whole blue/neon look, because it looks shit in my opinion. In terms of progress, work wise, I was thinking going for a techincal position, would a simple object done really…
What do you mean by a technical position? Technical Artist? If so, where are your work samples to reach this ambition? You mention "a simple object done really well, with loads of scripted animations/effects". That's kind of vague? What do you mean by those words? Have you read up on what the specific role you intend to…
This is what is posted on Epic's website for the same position: Qualifications * Extensive experience working the Unreal Engine * Experience in all aspects of creating game content inside 3ds Max * Experience with various software packages including Photoshop, Zbrush/Mudbox * Max Scripting and HLSL or shader programming…
You could afford to trim some fat on your portfolio. You could lose the "other" category. If you aren't going for a character artist position, you don't really need to show your character sculpts. The gun is ok, but you need to finish it and put it in props. For your environments....the round hallway has to go at least.…