This is what is posted on Epic's website for the same position: Qualifications * Extensive experience working the Unreal Engine * Experience in all aspects of creating game content inside 3ds Max * Experience with various software packages including Photoshop, Zbrush/Mudbox * Max Scripting and HLSL or shader programming…
Was being a bit vague. If you can show me a piece of technical art that does not require a very large amount of environment work, yet demonstrates a good understanding of what a technical artist's position is, that would be most helpful. As a technical artist yourself what do you do most days of the week? Coding? Art?…