Still WIP. Focus is primarily to push the colour values in skin tones. Just a simple Normal/Spec/Diffuse with a ramp shader with a Scanline render. Crits n comments plz!
K. Thx for the crit dan! I Re-calibrated the Specular (particularly on the forehead) eliminating most of the cavity map on the forehead (particularly the skin grain going the wrong direction areas on the forehead). Cloud masks over the freckles and pock marks worked pretty well (although I averaged them out as I was losing…
Ok. So i started letting more of the tones bleed through (the main purpose is supposed to exaggerate the variances in the tones, thus the older man with more translucency in the skin). John - It's just a simple Spec Map. Primarily the cavity multiplied by the AO, with additional highlighted emphasis on the T-zone and lips.…