Some great stuff here, I'd love to model some of your environments/weapons sometime. One crit, and this is in regards to the thread, you should update the first post with the link to the latest portfolio site. Don't make people hunt for the site you are working on now.
I like the depth in this latest texture. The fact that you have overlapping in the design is a nice change. Your swords are looking good too. Although I prefer the blue one because the rest of the sword is so bright, the red doesn't really fit with the color you have currently.
Here's some weapon concepts i've been working on: the ones on the top were made for the darksiders II competition and were in fact first weapon concepts i ever painted. i didn't finish any of them in time, so later i pushed them in different directions and started making new ones solely for portfolio purposes. i don't have…
yay, replies! thanks people. ---- changes: -the brown rust/dust is less reflective and its highlights are less saturated now -i added an additional dirt/stain pass on specular that's not present of diffuse, now edge highlights aren't as bold contineous anymore -normal map lines on marble have been toned down in few places…