That's looking a lot better! :D Water is a very tricky subject to get 'right', but no matter what the values in the Emissive channel, as long as the transparency is set right, it should look clear. To get more intense lighting from the water like in the concept, try adding a 'Multiply' node (hold 'M' and click in the…
Even though the bright green effect isn't as visible in your current shots, I thought I'd post this little tidbit from the UDN - Why are there bright green areas in my reflections?. It's a problem where the engine doesn't use the entire render target texture to produce the reflections, leaving the 'default' pixels of…
So i found some good tuts for water creation and redid mine, but something weird is going on. If i take a screenshot using the console command "tiledshot" the reflections in the water aren't visible. If i straight up do a printscreen, they are. see the screens below. I also doubled the spotlight brightness for the…