There's not enough verts to bake light spilling in from a door way (the rooms are literally cubes) but I think I can figure something out to get a bit more variety, have some back lit rooms with the verts on different sides paint and fading away. That on top of a few actually lit hero rooms and hopefully that should be…
Yeah the light spilling in from another room may not be feesible, since they're full bright and unlit...I'll look into it though, it's just going to kill performance if I have to fully light the interiors, but maybe I can get away with it for some of the lower down hero rooms. I have to do some research into what type of…
They are modeled, super low poly (50-60 tris per room) with alpha test billboard chairs, plants, water coolers and really basically modeled desks and cubicals using the same textures on the walls. They're also completely unlit and I've painted some lighting into the wall, ceiling and floor textures The ones around it are…