There are two things which could cause this. 1- In the material editor, make sure that your diffuse map's "Alpha Source" is set to "none(Opaque)" in the Bitmap Parameters. Otherwise, max will use the alpha to blend between the texture and whatever the diffuse color is (usually a light grey). 2- If that didn't fix it, the…
Hey guys & gals tis i the needy one again *le sigh*.. I am having an issue in max that i cannot seem to escape. When i import a texture into the opacity slot of a material, no matter what format i use be it png, targa, dds with alpha channels and a diffuse with enough padding or just saving them as black and white diffuse…