Even if not modular, the first thing I thought was breaking it up into pieces that are individual halls where applicable. Possibly making adjustments based on camera angles to further this. But yea, nfrrtycmplx is right that some of these could be the same mesh. A lot of what Justin brings up is similar to what we did on…
Thanks nfrrtycmplx and cholden. I definitely agree that some of the areas could be made modular. The outer, circular tunnels, some of the small inner tunnels.. even some of the Y-shaped intersection tunnels could be separated and re-used in a few areas. I think what I'll do is get the pieces I want to use UV'd and then…
You could do the tunnels with splines, which you can extrude shapes onto or if you have max, make it a renderable spline with geo. The main pods can be started from a sphere or box or plane - whatever, really. Then you just stitch em together. If you want to do it modularly it's pretty much the same way, but you'll have to…
if you're creating this level in a modern engine, you're going to probably want to do it modularly or somewhat modularly. I generally design spaces using lego pieces (and i do the same with organic stuff) build out the tunnels as re-usable tunnel pieces... and change the props and lighting in the tunnel to make it look…